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Lifetime Work - Houston Greenstreet

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Project Overview -

This was a project I worked on for Lifetime.  I was given a base Revit model, which I brought into UE4 and replaced bit by bit with custom models and materials to achieve the final look.

Software Used - 

- 3DSMax

- Unreal Engine 4

- ZBrush

- Substance Painter

Final Images -

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