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3D Artist
Anchor 1
Lifetime Work - Houston Greenstreet
Project Overview -
This was a project I worked on for Lifetime. I was given a base Revit model, which I brought into UE4 and replaced bit by bit with custom models and materials to achieve the final look.
Software Used -
- 3DSMax
- Unreal Engine 4
- ZBrush
- Substance Painter
Final Images -






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